Burnice ZZZ Overview
Welcome to our Zenless Zone Zero Burnice guide. We’ll cover everything you need to know about her skills, builds, teams, and more.
![]() Burnice |
![]() Sons of Calydon |
||
![]() S Rank |
![]() Fire |
![]() Anomaly |
Hoyoverse’s recent Version 1.2 Special Program has given us insight into Burnice’s kit. While we don’t have the full details, this insight gives us a lot to work with for building teams and seeing how she fits into the meta.
Players have also gotten to the chance to play with Burnice in the 1.2 Story Quest and the new “Investigator Training Course” (available in the HIA).
Overall, Burnice provides offensive utility in the form of off-field damage. This type of role is quite rare so far in ZZZ. Some Agents like Rina and Lucy have a little bit of off-field damage, but Burnice looks to excel in this role.
As an Anomaly Agent, Burnice also will apply Burn very well, making her a great pairing for other Anomaly Agents. While Burnice will likely find her best home in Anomaly teams, she may change the meta toward a “Dual DPS” style with traditional Crit teams as well.
ZZZ Burnice Release Date
Burnice’s banner will be on the second half of Version 1.2, which will run from October 9th, 2024 to October 30th, 2024.
She will be featured alongside Lucy and Nicole.
ZZZ Burnice Skills
Kit Overview
Overall, Burnice’s kit mostly revolves around her Core Passive. Like many other Agents, Burnice has an extra resource bar known as “Heat.” Spending Energy will generate 1.4 Heat per 1 Energy. At 50 Energy, Burnice enters the Nitro-Fuel Cocktail state.
In this state, hitting enemies with certain moves will scorch them. When other squad members hit a scorched enemy, 8 Heat will be consumed, dealing Fire DMG and applying Fire Anomaly Buildup. (Known as Afterburn)
You may notice this DMG is considered “Assist Attack DMG.” For the most part, this doesn’t matter, but things that buff “EX Special DMG” for example wont’ apply to this Afterburn damage.
Additional Ability Notes
Activating Burnice’s AA will increase her Anomaly Buildup and extend Burn by 3 seconds. Extending the duration of Burn should increase Disorder damage as well.
You can activate this by pairing her with another Anomaly Agent or someone from Sons of Calydon. Considering the roster we have, this shouldn’t be difficult to do as you have plenty of options.
Quick Assist / Other Combat Notes
You will notice that Burnice has a Hold Basic Attack that expends 20 Heat. You don’t really want to use Heat on this and should save it for Afterburn, but if you need to Scorch the enemy and you don’t have Energy, you can use this in a pinch.
When it comes to Special Attacks, there are some neat mechanics that let you dodge while shooting flames. You can also reactivate Special Attack to do an empowered double Flamethrower attack.
Lastly, Burnice has a Quick Assist built into her Ultimate. You may want to save your Decibels for your other Anomaly Agent, but this Ultimate generates 50 Heat. If you find yourself without Energy and no Heat, this Ultimate can immediately Scorch the enemy and swap into your other Agent.
Core Skills
Core Passive: Nitro-Fuel Cocktail
When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat.
While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack, Chain Attack, or Ultimate, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 350% of Burnice’s ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.
Additional Ability: Fire Kindling
When another character in your squad is an Anomaly character or shares the same Faction:
When Burnice’s Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method – Double Shot hits an enemy, or when the Afterburn effect is triggered, the move’s accumulated Fire Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.
Basic Attack ![Zenless Zone Zero Basic Attack Button]()
Basic Attack: Direct Flame Blend
Press to Basic Attack to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG.
Basic Attack: Mixed Flame Blend
In the Nitro-Fuel Cocktail state, hold Basic Attack to activate:
Spin continuously while spraying flames around, followed by a Finishing Move that inflicts Fire DMG. Continuing to hold extends the flame-spraying duration. When the move is activated, it consumes 20 Heat; Anti-Interrupt level is increased while using this skill.
After executing the Finishing Move, press Special Attack to immediately follow up with EX Special Attack: Intense Heat Stirring Method – Double Shot.
Dodge ![Zenless Zone Zero Dodge]()
Dodge: Fiery Phantom Dash
Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Dangerous Fermentation
Press Basic Attack during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG.
Dodge Counter: Fluttering Steps
Press Basic Attack during a Perfect Dodge to activate: Launch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
Assist ![Assist]()
Quick Assist: Energizing Specialty Drink
When the on-field character is launched, press Assist to activate: Unleash a flurry of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.
Defensive Assist: Smoky Cauldron
When the character on field is about to be attacked, press Assist to activate: Parries the enemy’s attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Scorching Dew
Press Basic Attack after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG. After using the skill, press Special Attack to immediately follow up with EX Special Attack: Intense Heat Stirring Method – Double Shot. Character is invulnerable while using this skill.
Special Attack ![Zenless Zone Zero EX Special Attack]()
Special Attack: Intense Heat Aging Method
Press Special Attack to activate: Unleash a fire blast forward, inflicting Fire DMG; Press and hold Special Attack to charge, boosting the move’s power. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Intense Heat Stirring Method
With enough energy, press Special Attack to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray’s duration.
While continuously spraying, drag the stick/joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%. Character is invulnerable during sidestep dodge and fire blast.
EX Special Attack: Intense Heat Stirring Method – Double Shot
While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press Special Attack to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray’s duration.
Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.
Chain Attack ![Zenless Zone Zero Ultimate]()
Chain Attack: Fuel-Fed Flame
When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG.
After using the skill, press Special Attack to immediately follow up with EX Special Attack: Intense Heat Stirring Method – Double Shot. Character is invulnerable while using this skill.
Ultimate: Glorious Inferno
When Decibel Rating is at Maximum, press Ultimate to activate: Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG.
When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill.
Burnice ZZZ Mindscape Cinema
Check back later for more information on Burnice’s Mindscape Cinema. We’ll be sure to update as soon as we learn the official details.
Burnice ZZZ Build Guide Overview
We don’t yet know the exact details of Burnice’s Signature W-Engine, but it likely will be her best in slot. Fortunately, F2P options such as Weeping Gemini/Rainforest Gourmet are both good options.
As with most Anomaly Agents, the priority will be getting ATK% and Anomaly stats. Version 1.2 also released the new Chaos Jazz set which will be perfect for Burnice.
W-Engine
- Flamemaker Shaker (Signature)
- Weeping Gemini/Rainforest Gourmet
Drive Disc
- Chaos Jazz (4)
Freedom Blues (2) / Swing Jazz (2) / Inferno Metal (2)
Drive Disc Stats
Main Stats
- 4: Anomaly Proficiency
- 5: Fire DMG%
- 6: Anomaly Mastery
Substats
- Anomaly Proficiency
- ATK%
- ATK/PEN
- Crit Rate/Crit DMG
ZZZ Burnice Best W-Engines
Flamemaker Shaker
Weeping Gemini 5
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Rainforest Gourmet 5
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
As usual, Flamemaker Shaker will be a new signature W-Engine for Burnice. Since we don’t know the details of the Engine yet, we don’t know is how big of an upgrade her signature will be over F2P options like Weeping Gemini and Rainforest Gourmet.
Weeping and Rainforest are craftable with weekly boss drops and can be upgraded to max (S5).
Both provide very powerful passive effects, with Weeping Gemini favored for Disorder teams, while Rainforest Gourmet will be good on Mono Fire teams.
ZZZ Burnice Drive Disc
Chaos Jazz
- 2-Pc: Anomaly Proficiency +30
- 4-Pc: Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.
Chaos Jazz is a new set releasing in Version 1.2, and the effect fits perfectly with Burnice’s kit. The 2-pc gives 30 AP just like Freedom Blues, and the 4-pc grants a lot of bonus DMG stats.
Firstly, the 15% Fire DMG is unconditional and a solid source of damage. The set also buffs EX Special Attack and Assist Attack damage by 20% while off field. Since Burnice will be doing damage off-field, this buff is perfect. (Afterburn is considered Assist DMG)
Even when you switch onto Burnice, the buff will linger for 5 seconds, giving you enough time to use her skills and rotate back out.
These two sources of damage are additive, and they provide a nice 35% damage buff. It won’t be a “true” 35% damage buff, since your Burnice will likely already have other sources of increased DMG, but it’s still a sizable damage increase.
This damage is also calculated into the Anomaly damage, so if you want bigger Burn/Disorder procs, this set will be your go to.
ZZZ Burnice Drive Disc Stats
When it comes to Main Stats and Substats, these are largely the same as any other Anomaly character. Anomaly Mastery and Proficiency are important Main Stats, and the matching Fire DMG is your best piece for Partition V.
For Substats, Proficiency, ATK%, ATK, and PEN are all stats that increase Anomaly damage. Crit isn’t important for Anomaly characters, but it’s still an offensive stat compared to HP/DEF.
Main Stats
- 4: Anomaly Proficiency
- 5: Fire DMG%
- 6: Anomaly Mastery
Substats
- Anomaly Proficiency
- ATK%
- ATK/PEN
- Crit Rate/Crit DMG
Burnice Skill Priority
Core Passive > Special Attack > Chain Attack/Ultimate >>> Basic Attack = Assist = Dodge
Almost every Agent looks to level up their Core Skill first. This increases their base stats and upgrades their Core Passive. Special Attack will be your next priority as that is Burnice’s main damage contribution outside of her Afterburn.
Chain Attack/Ultimate will be nice to give her a small damage boost, especially if you plan to use your Decibels on Burnice’s Ultimate for the Quick Assist.
Lastly, Basic Attack, Assist, and Dodge don’t provide too much, so only level these if you have spare resources.
ZZZ Burnice Teams
As with any unreleased character, this team section will be largely speculative. Since we already have a good idea of good Anomaly teams, we can look at some potential teams for Burnice.
Burnice Jane Team
[ZZZ Jane Guide] [ZZZ Caesar Guide]
Without a doubt, this looks to be Burnice’s strongest team. Jane is already a powerhouse on-field DPS, and Caesar is strong Defense Agent that provides unmatched buffs currently.
While this team will no doubt be very powerful, it does use 3 limited Agents. This is a very hefty investment of your pulls, but there are replacements you can run as well.
You can replace Caesar with Seth or Lucy, and the team will still be very strong. Unfortunately, there’s quite a noticeable drop off if you replace Jane with Piper. The same is true if you replace Burnice with Grace.
Ultimately, we already see Jane teams perform extremely well with just Seth. While Burnice is a strong upgrade for the team, the current game doesn’t demand this level of performance/investment.
If you want to invest more into Jane teams, Burnice will be a great pickup. As content becomes harder, the duo may be able to truly shine.
Burnice Sons of Calydon F2P Team
[ZZZ Piper Guide] [ZZZ Lucy Guide]
If you’ve only just started playing ZZZ and missed out on Jane, this type of team can also work well. The main drawback is that Piper is very reliant on her Energy/EX Special to trigger Assault/deal damage.
As such, her on-field time doesn’t compete with Jane who uses a variety of attacks to deal damage. Even still, with constant Burns and Assaults, this team can definitely beat content if invested into.
Just like the team above, you can replace Lucy with Seth as well. The shield will be nice to put on Piper to tank hits while she spins, and the Anomaly Proficiency buff is a solid damage increase.
Burnice Grace Team
[ZZZ Grace Guide] [ZZZ Rina Guide]
This team is essentially the same as the one above, swapping Piper for Grace and Lucy for Rina. Rina’s PEN Ratio buff is good for Anomaly, but she can be quite awkward to play with if you don’t have M1. This is due to her buff uptime not being amazing.
Grace is also a decent on-fielder, but not amazing. Even still, this team can definitely be strong and demolish enemies that are Fire/Electric weak.
For these Anomaly teams, you can really just use whatever you have. You can replace Rina with Lucy/Seth or go Piper/Rina, etc.
Mono Fire Team
Lastly, we have a Mono Fire team that uses Soldier 11 as the main on-field DPS. With Burnice, you’ll easily have Burn uptime on enemies, allowing your Soldier 11 to benefit from the Inferno Metal Drive Disc set.
There is a slight anti-synergy with these two however. Since Soldier 11 will also deal Fire DMG, she’ll lower the Burn damage by contributing to the Anomaly Buildup on enemies. This isn’t a huge issue, but it’s something to note. You end up trading your high Burn damage for better Anomaly uptime.
For the final slot, we simply have Lucy as a solid buffer for both Agents.
This team can be a strong option if you don’t have Koleda to pair with Soldier 11. Even with Koleda, you could run her over Lucy, but you’re missing out on a Support for the team.
The post Burnice ZZZ – Guide, Skills, Builds, Teams & More appeared first on Mobalytics.